![]() ![]() Instead, an (assumed) low gravity homeworld grants certain default skills. Interestingly, when creating the physical characteristics of a character, there is no adjustment in the rules based on a low-gravity homeworld. Each characteristic can range from 1 to 15 with 7 being a human average. The usual character generation method is to roll 2d6 for each characteristic. My goal here is not to “science the sh*t” out of gravity in my RPG campaign, but to lean on a reasonable set of rules to provide good setting “flavor.” Characters and GravityĬharacters in Cepheus Engine are described using three physical characteristics Strength, Dexterity, and Endurance. Although I use all these different rules sets and settings for reference, I will describe my rules interpretations primarily in Cepheus Engine terms for ease of integration across the various rules incarnations. I really appreciate how all these various rule sets can work together to create an internally consistent, plausible setting. Traveller 5 (T5) – The latest version (v5.10, 2019) from Marc Miller which is an awesome toolkit for world building a setting.The Clement Sector (TCS) – A small-ship Alternate Traveller Universe (ATU) setting from Independence Games using Cepheus Engine ( Clement Sector: The Rules is the core rule book and was last updated in 2020).Orbital 2100 (O21) – A hard sci-fi setting from Zozer Games using Cepheus Engine (latest version is the 2016 v3).Cepheus Engine System Reference Document (CESRD) from Samardan Press published in 2016.Classic Traveller (CT)– Specifically I drew upon the Little Black Books of the 1981 edition available on CD-ROM from Far Future Enterprises.These days I enjoy the modern incarnation of the Original 2d6 Science Fiction Roleplaying Game by using the Cepheus Engine rules set.įor my exploration of of gravity and The Expanse, I focused on five RPG rule sets or settings: However, I am a long-time Traveller RPG player. I don’t presently own The Expanse Roleplaying Game from Green Ronin so I do not know the details of how they handle gravity in that setting. Gravity also has important impacts to space travel and combat look no further than the need for “the juice” to withstand high-g acceleration or maneuvers or how it acts to limit human activities if one’s body is subjected to high-g stress for long durations (not to mention the catastrophic consequences of decelerating too quickly, yuck). From Belters who are tall and lanky from growing up in low-g but weak in normal gravity to Martian Marines who train at 1-g to be ready to fight on Earth, gravity is an important descriptor (discriminator?) between different factions. Gravity is also a vital part of the cultures in The Expanse. Gravity is created by mass (planets, moons, planetoids, asteroids), spin habitats, or along the thrust vector of ships. The sources of gravity are what we expect from our current understanding of physics. Gravity in The Expanse is kept fairly realistic. This time I am focused on one foundational aspect of the setting that I took for granted before – gravity. Corey and depict it in a roleplaying game campaign. ![]() Season 5 of The Expanse TV series is streaming now, which means its that time of the TV season that I look once again at how I can take the hard-ish science fiction of James S.A.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |